@startuml
sprite $straighten [48x48/16] {
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0001AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA1000
001EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE100
00AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA00
00FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00
00FFFF0000FFFF0000FFFF0000FFFF0000FFFF0000FFFF00
00FFFF0000FFFF0000FFFF0000FFFF0000FFFF0000FFFF00
00FFFF0000FFFF0000FFFF0000FFFF0000FFFF0000FFFF00
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00FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00
00AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA00
001EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE100
0001AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA1000
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}


!define MATERIAL_STRAIGHTEN(_alias) ENTITY(rectangle,black,straighten,_alias,MATERIAL STRAIGHTEN)
!define MATERIAL_STRAIGHTEN(_alias, _label) ENTITY(rectangle,black,straighten,_label, _alias,MATERIAL STRAIGHTEN)
!define MATERIAL_STRAIGHTEN(_alias, _label, _shape) ENTITY(_shape,black,straighten,_label, _alias,MATERIAL STRAIGHTEN)
!define MATERIAL_STRAIGHTEN(_alias, _label, _shape, _color) ENTITY(_shape,_color,straighten,_label, _alias,MATERIAL STRAIGHTEN)
skinparam folderBackgroundColor<<MATERIAL STRAIGHTEN>> White
@enduml